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Centaur Druid

 

Centaur Druid (CR 9)

XP 6,400
Centaur Druid 9
CN Large Monstrous Humanoid (Centaur)
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +19

DEFENSE

AC 17, touch 12, flat-footed 15 (+3 armor, +2 dex, +2 natural, – 1 size, +1 deflect)
hp 76 [108] (9d8+36)
mp 33
Fort +9, Ref +8, Will +8
Defensive Abilities Natural Armor; Resist Earth 5;

OFFENSE

Speed 50 ft., Woodland Stride
Melee +1 Scythe +13/+8 (2d4+5/x4), 2 hooves +7 (1d6+1)
Ranged Shortspear +11/+6 (1d6+3)
Special Attacks Lightning Arc (5/day), Storm Burst (5/day)
Special Abilities Nature Bond (Lightning and Weather), Quarry
Spells Known (Geomancer CL 9th, concentration +14)

1st (DC 16) – Burning Disarm, Endure Elements, Frostbite, Jump, Produce Flame, Rain, Stone Fist, Wind Armor, Wind Runner, Wind Shield
2nd (DC 17) – Barkskin, Binding Earth, Burning Arc, Flaming Sphere, Groundswell, Frost Fall
3rd (DC 18) – Aqueous Orb, Battering Blast, Call Lightning, Elemental Aura, Ice Spears, Sleet Storm

STATISTICS

Str 16, Dex 14, Con 16, Int 12, Wis 20, Cha 14
Base Atk +9/+4; CMB +12; CMD 25
Feats Combat Casting, Enlarge Spell, Extend Spell, Extra MP, Furious Spell
Skills Handle Animal +12, Heal +17, Knowledge (Nature) +15, Perception +19, Survival +19 (+23 Survival)
Languages Centaur, Common
SQ Alertness, Animal Companion, Armored Mage (light), Empathic Link, Fast, Favorite Terrain (Plains, +2), Improved Empathic Link, Natural Mount, Nature Sense, Shared Spells, Speak with Animals, Track, Trackless Step, Undersized weapons, Wild Empathy
Gear cure potion (4), +1 scythe, leaf armor, shortspear (5), ring of protection +1

SPECIAL ABILITIES

Fast (Ex)

Centaurs gain a 10-foot racial bonus to their speed.

Natural Armor (Ex)

Centaurs have tough skin, granting them a +2 natural armor bonus.

Natural Mount (Ex)

A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.

Undersized Weapons (Ex)

Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).

ANIMAL COMPANION

Dark Wolf
NE Large Animal (Dark)
Init: +4; Senses low-light vision, keen scent; Perception +11

AC 22, touch 13, flat-footed 18 (+4 Dex, +9 natural, -1 size)
hp 85 [117] (9d8+45)
Fort +11; Ref +10; Will +6
Defensive Abilities Evasion;

Speed 50 ft.
Melee Bite +15 (1d8+9 plus trip)
Space 10 ft.; Reach 5 ft.

Str 23, Dex 18, Con 20, Int 8, Wis 16, Cha 10
Base Atk +6; CMB +13; CMD 26 (30 vs. trip)
Feats Improved Initiative, Multiattack, RunSkill Focus (Perception), Weapon Focus (Bite)
Skills Perception +11, Stealth +5, Survival +5 (+9 scent tracking); Racial Modifiers +4 Survival when tracking by scent
SQ Link, Shared Spells

Keen Scent (Ex)
A dark wolf can detect prey within 60 feet by sense of smell, as per the scent ability. This range increases to 120 feet if the opponents are upwind; and decreases to 30 feet if downwind.