Latest News

Happy New Years update!

Home > Bestiary > Monstrous Humanoids > Centaur Family >

Centaur Arcane Ranger

 

Centaur Arcane Ranger (CR 9)

XP 6,400
Centaur Ranger 9
CN Large Monstrous Humanoid (Centaur)
Init: +4; Senses Darkvision 60 ft., low-light vision, scent; Perception +16

DEFENSE

AC 20, touch 12; flat-footed 17 (+6 armor, +3 dex, +2 natural, – 1 size)
hp 94 [144] (9d12+36)
mp 8
Fort +9, Ref +10, Will +7
Defensive Abilities Evasion, Natural Armor; Resist Earth 5;

OFFENSE

Speed 50 ft., Woodland Stride
Melee Greataxe +13/+8 (1d12+6/x3), 2 hooves +8 (1d6+2)
Ranged +1 Longbow +15/+10 (1d8+1/x3)
Special Attacks Hunter’s Tricks (8/day, Aiding Attack, Bolster Companion, Distracting Attack, Second Chance Strike)
Special Abilities Animal Focus (9 minutes/day), Second Animal Focus
Spells Known (Geomancer CL 6th, concentration +10)

1st (DC 15) – Burning Disarm, Frostbite, Produce Flame, Stone Fist, Wind Armor
2nd (DC 16) – Barkskin, Burning Arc, Stone Call

STATISTICS

Str 18, Dex 16, Con 16, Int 10, Wis 18, Cha 8
Base Atk +9/+4; CMB +13; CMD 27
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow)
Skills Acrobatics +15, Knowledge (Nature) +14, Perception +16, Survival +16 (+20 track)
Languages Centaur, Common
SQ Alertness, Animal Companion, Camouflage, Fast, Favored Enemy (Hume and Animal, +2), Favored Terrain (Plains, +2), Natural Mount, Nature Sense, Shared Spells, Track, Trackless Step, Undersized weapons
Gear cure potion (4), greataxe, +1 longbow, 20 arrows, +1 lamellar (horn)

SPECIAL ABILITIES

Fast (Ex)

Centaurs gain a 10-foot racial bonus to their speed.

Natural Armor (Ex)

Centaurs have tough skin, granting them a +2 natural armor bonus.

Natural Mount (Ex)

A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.

Undersized Weapons (Ex)

Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).

ANIMAL COMPANION

Dark Wolf
NE Large Animal (Dark)
Init: +4; Senses low-light vision, keen scent; Perception +11

AC 22, touch 13, flat-footed 18 (+4 Dex, +9 natural, -1 size)
hp 85 [117] (9d8+45)
Fort +11; Ref +10; Will +6
Defensive Abilities Evasion;

Speed 50 ft.
Melee Bite +15 (1d8+9 plus trip)
Space 10 ft.; Reach 5 ft.

Str 23, Dex 18, Con 20, Int 8, Wis 16, Cha 10
Base Atk +6; CMB +13; CMD 26 (30 vs. trip)
Feats Improved Initiative, Multiattack, RunSkill Focus (Perception), Weapon Focus (Bite)
Skills Perception +11, Stealth +5, Survival +5 (+9 scent tracking); Racial Modifiers +4 Survival when tracking by scent
SQ Link, Shared Spells

Keen Scent (Ex)
A dark wolf can detect prey within 60 feet by sense of smell, as per the scent ability. This range increases to 120 feet if the opponents are upwind; and decreases to 30 feet if downwind.