This goblinoid maker of potions and just wondrous bombs.
Goblin Tinkerer (CR 3)
XP 800
Goblin Chemist 4
NE Small Humanoid (Goblinoid)
Init +2; Senses Darkvision 60 ft.; Perception +8
DEFENSE
AC 13, touch 13; flat-footed 10 (+2 dex, +1 size)
hp 22 [36] (4d8+4)
Fort +5; Ref +6; Will +2
Resist Fire 5;
OFFENSE
Speed 20 ft.
Melee Rapier +5 (1d4+1/18-20)
Ranged Sling +6 (1d3+1)
Special Abilities Alchemical Mixture (6/day), Throw Alchemical Item (15 ft.)
Special Attacks Bomb +7 (2d6+3, DC 15 Reflex), Discoveries (Darkness Bomb, Enhance Alchemical Item), Goblin Punch
STATISTICS
Str 12, Dex 15, Con 13, Int 16, Wis 12, Cha 8
Base Atk +3; CMB +3; CMD 15
Feats Point-Blank Shot, Weapon Focus (Bomb)
Skills Appraise +10, Craft (Alchemy) +12, Disable Device +10, Heal +8, Perception +8, Survival +8, Use Magic Device +6; Racial Modifiers +2 Bluff, +2 Craft, +2 Diplomacy, +1 Disable Device, +1 Knowledge (engineering), +2 Profession
Languages Common, Goblin, Moblin, Orc, Terran
SQ Craft Alchemical Item, Craftsman, Goblin’s Unique Handle on Things, Master Tinker, Silver Tongued, Swift Alchemy, Throw Anything
Gear cure potion (2), Rapier, sling, 10 bullets
SPECIAL ABILITIES
Craftsman (Ex)
Goblins are very gifted with their hands when creating machines and other things and gain a +2 racial bonus on all Craft or Profession checks to create objects from metal, wood, cloth or stone.
Goblin Punch (Su)
1/day, a goblin can launch a wind blast (+5 ranged touch attack) at a single target within 30 feet. If it hits, the target takes 1d4+3 points of wind damage and must make a Reflex save (DC 11) or fall prone. Blue mages may learn this ability as a 1st level spell (Knowledge: Local DC 17).
Goblin’s Unique Handle on Things (Ex)
Goblins are proficient with both short swords and hand axes.
Master Tinker (Ex)
Whatever you survive makes you a better tinkerer right? Goblins gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Goblins are also treated as proficient with any weapon they have personally crafted.
Silver Tongued (Ex)
Unlike moblins or other races, goblins are very talkative and eager to sell wares and set up trades with everyone and gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
