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Goblin Bomber

This goblinoid crafts many mysterious of potion making and most importantly bombs.

Goblin Bomber (CR 8)

XP 4,800
Goblin Chemist 9
NE Small Humanoid (Goblinoid)
Init +3; Senses Darkvision 60 ft.; Perception +13

DEFENSE

AC 17, touch 14; flat-footed 14 (+3 armor, +3 dex, +1 size)
hp 59 [91] (9d8+19)
Fort +8; Ref +9; Will +4
Resist Fire 5;

OFFENSE

Speed 20 ft.
Melee Rapier +7/+2 (1d4+1/18-20)
Ranged +1 Pistol +10/+5 (2d3+1/19-20)
Special Abilities Alchemical Mixture (8/day), Throw Alchemical Item (30 ft.)
Special Attacks Bomb +10 (5d6+9, DC 19 Reflex), Discoveries (Alchemical Bullet, Bombard, Darkness Bomb, Enhance Alchemical Item), Goblin Punch

STATISTICS

Str 12, Dex 16, Con 14, Int 20, Wis 12, Cha 8
Base Atk +6/+1; CMB +6; CMD 19
Feats Deadly Aim, Far Shot, Point-Blank Shot, Precise Shot, Weapon Focus (Bomb)
Skills Appraise +17, Craft (Alchemy) +19, Disable Device +15, Heal +19, Perception +13, Sleight of Hand +15, Spellcraft +17, Survival +13, Use Magic Device +11; Racial Modifiers +2 Bluff, +2 Craft, +2 Diplomacy, +1 Disable Device, +1 Knowledge (engineering), +2 Profession
Languages Common, Goblin, Moblin, Orc, Terran
SQ Anesthetic, Craft Alchemical Item, Craftsman, Goblin’s Unique Handle on Things, Improved Quaff Potion, Item Lore, Master Tinker, Mix, Silver Tongued, Swift Alchemy, Throw Anything
Gear cure potion (4), Rapier, +1 pistol, pistol ammo (10), studded leather armor

SPECIAL ABILITIES

Craftsman (Ex)

Goblins are very gifted with their hands when creating machines and other things and gain a +2 racial bonus on all Craft or Profession checks to create objects from metal, wood, cloth or stone.

Goblin Punch (Su)

1/day, a goblin can launch a wind blast (+9 ranged touch attack) at a single target within 30 feet. If it hits, the target takes 1d4+3 points of wind damage and must make a Reflex save (DC 13) or fall prone. Blue mages may learn this ability as a 1st level spell (Knowledge: Local DC 17).

Goblin’s Unique Handle on Things (Ex)

Goblins are proficient with both short swords and hand axes.

Master Tinker (Ex)

Whatever you survive makes you a better tinkerer right? Goblins gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Goblins are also treated as proficient with any weapon they have personally crafted.

Silver Tongued (Ex)

Unlike moblins or other races, goblins are very talkative and eager to sell wares and set up trades with everyone and gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.