a
Amalj’aa Predator (CR 9)
XP 6,400
Amalj’aa Dragoon 9
NE Medium Humanoid (Amalj’aa, Reptilian)
Init +3; Senses Low-light vision; Perception +12
DEFENSE
AC 22 (24), touch 13 (15), flat-footed 19 (+9 armor, +2 Dex, +1 dodge or +3 dodge in desert terrains)
HP 94 [135] (9d10+45)
Fort +10, Reflex +9, Will +3, +2 vs. dark magic school
Defensive Abilities Bond to the Land; Resist Shadow 5, Fire 5
OFFENSE
Speed 40 ft.
Melee +1 Lance +20/+15 (1d8+9/x3) or Claws +14/+14/+9 (1d6+5)
Special Attacks Deadly Lancer, Tail Sweep (DC 19 Reflex negates prone, 8/day)
Special Abilities Hardly Landing (40 ft.), Ifrit’s Fury, Pole Fighting, Sweeping Fend
STATISTICS
Str 20, Dex 16, Con 20, Int 10, Wis 10, Cha 8
Base Atk +9/+4; CMB +14; CMD 27 (31 vs bull rush/trip)
Feats Cleave, Dodge, Power Attack, Weapon Focus (Lance), Weapon Specialization (Lance)
Skills Acrobatics +10, Perception +12
Languages Amalj’aa, Common
SQ Acrobatic Talent (Flexible Flanker, Heroic Landing [Fire damage, Reflex save DC 16], Predatory Pounce, Tail Sweep), Armor Training +2, Deathless Spirit, Dragoon Training +1, Fighter Training, Jump, Stalker, Steadfast Pike +2
Gear cure potion(4), +1 lance, +1 half-plate
SPECIAL ABILITIES
Bond to the Land (Ex)
Amalj’aa gain a +2 dodge bonus to AC when in desert and sandy terrain.
Deathless Spirit (Ex)
Amalj’aa have such a strong will that they tend to resist the effects of negative levels and damage when its inflicted. Amalj’aa gain a resistance 5 against shadow damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against spells or spell-like abilities of the dark school.
Ifrit’s Fury (Su)
1/day, Amalj’aa share the power of Ifrit gaining Enfire for 1 turns or until discharged on his weapon. This effect deals an extra 1 points of fire damage. The weapon loses this property if its wielder drops it or otherwise loses contact with it.
Stalker (Ex)
The Amalj’aa have long hunted and preyed upon the weak and such traditions have been passed down. Due to such traditions the Amalj’aa gain Perception and Stealth as class skills.
