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Amalj’aa Hunter

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Amalj’aa Hunter (CR 9)

XP 4,800
Amalj’aa Archer 9
NE Medium Humanoid (Amalj’aa, Reptilian)
Init +5; Senses Low-light vision; Perception +14

DEFENSE

AC 21 (23), touch 14 (16), flat-footed 15 (+5 armor, +4 Dex, +2 dodge in desert terrain)
HP 76 [108] (9d8+36)
Fort +7, Reflex +11, Will +5, +2 vs. dark magic school
Defensive Abilities Bond to the Land, Evasion; Resist Shadow 5, Fire 5

OFFENSE

Speed 60 ft.
Melee Claws +8/+8/+3 (1d6+2)
Ranged +1 Longbow +15/+10 (2d6+8/x3)
Special Attacks Aim (move/swift action, +5 Att, Dmg, and skills), Called Shot, Safe Shot, Quick Shot +13/+13/+8 (2d6+8/x3)
Special Abilities Archery Talents (Ambushing Shot, Camouflage, Surprise Shot, Two with One Blow), Ifrit’s Fury

STATISTICS

Str 14, Dex 20, Con 18, Int 8, Wis 14, Cha 10
Base Atk +6/+1; CMB +8; CMD 23
Feats Deadly Aim, Precise Shot, Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
Skills Acrobatics +15, Perception +14, Stealth +15
Languages Amalj’aa, Common
SQ Agile Archer, Archery Style (Parting Shot, Precise Shot), Archer Training, Deathless Spirit, Expert Archer +2, Fast Movement (+20 ft.), Hawkeye (+2 perception, +10 range), Heavy Pull, Stalker
Combat Gear cure potion(2), longbow, 20 arrows, studded leather armor

SPECIAL ABILITIES

Bond to the Land (Ex)

Amalj’aa gain a +2 dodge bonus to AC when in desert and sandy terrain.

Deathless Spirit (Ex)

Amalj’aa have such a strong will that they tend to resist the effects of negative levels and damage when its inflicted. Amalj’aa gain a resistance 5 against shadow damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against spells or spell-like abilities of the dark school.

Ifrit’s Fury (Su)

1/day, Amalj’aa share the power of Ifrit gaining Enfire for 3 turns or until discharged on his weapon. This effect deals an extra 3 points of fire damage. The weapon loses this property if its wielder drops it or otherwise loses contact with it.

Stalker (Ex)

The Amalj’aa have long hunted and preyed upon the weak and such traditions have been passed down. Due to such traditions the Amalj’aa gain Perception and Stealth as class skills.