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Amalj’aa Dark Soldier (CR 7)
XP 3,200
Amalj’aa Dark Knight 7
LE Medium Humanoid (Amalj’aa, Reptilian)
Init +4; Senses Low-light vision; Perception +0
DEFENSE
AC 18 (20), touch 12 (14), flat-footed 16 (+6 armor, +2 Dex, +2 dodge in desert terrains)
HP 66 [98] (7d10+28)
MP 7
Fort +11, Reflex +6, Will +7, +2 vs. dark magic school
Defensive Abilities Bond to the Land, Dark Blessing; Immune Disease, Poison, Sap; Resist Shadow 5, Fire 5
OFFENSE
Speed 40 ft. (30 ft. in armor)
Melee +1 Scythe +13/+8 (2d4+4/x4) or Claws +11/+11/+6 (1d6+4)
Special Attacks Abyssal Arts (5/day, Blood Price, Darkness Unleash, Syphon Strike), Defile (DC 15 negates sickened or diseased), Harm Touch (5/day, 4d6), Shared Offense (+1 att/dmg, 2 rounds), Soul Eater (5/day)
Special Abilities Darkside (+2 att/dmg, SR 13, -7 HP per round), Grit Stance (DR 4/- but -4 dmg), Ifrit’s Fury
Spells Known (Dark Knight CL 4th, concentration +6)
1st (DC 13) – Dread, Endark, Ohdark
2nd (DC 14) – Temper
STATISTICS
Str 18, Dex 14, Con 18, Int 10, Wis 10, Cha 14
Base Atk +7/+2; CMB +11; CMD 23
Feats Cornugon Smash, Furious Focus, Power Attack, Weapon Focus (Scythe)
Skills Intimidate +12, Spellcraft +10
Languages Amalj’aa, Common
SQ Dark Resilience, Deathless Spirit, First Into Battle, Stalker
Gear cure potion (3), +1 scythe, chain mail
SPECIAL ABILITIES
Bond to the Land (Ex)
Amalj’aa gain a +2 dodge bonus to AC when in desert and sandy terrain.
Deathless Spirit (Ex)
Amalj’aa have such a strong will that they tend to resist the effects of negative levels and damage when its inflicted. Amalj’aa gain a resistance 5 against shadow damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against spells or spell-like abilities of the dark school.
Ifrit’s Fury (Su)
1/day, Amalj’aa share the power of Ifrit gaining Enfire for 3 turns or until discharged on his weapon. This effect deals an extra 3 points of fire damage. The weapon loses this property if its wielder drops it or otherwise loses contact with it.
Stalker (Ex)
The Amalj’aa have long hunted and preyed upon the weak and such traditions have been passed down. Due to such traditions the Amalj’aa gain Perception and Stealth as class skills.
