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Amalj’aa Arcane Knight (CR 7)
XP 3,200
Amalj’aa Sword Saint 7
LE Medium Humanoid (Amalj’aa, Reptilian)
Init +2; Senses Low-light vision; Perception +12
DEFENSE
AC 20 (22), touch 12 (14), flat-footed 18 (+6 armor, +2 shield, +2 Dex, +2 dodge in desert terrains)
HP 66 [98] (7d10+28)
Fort +9, Reflex +4, Will +8, +2 vs. dark magic school
Defensive Abilities Bond to the Land, Defensive Focus; Resist Shadow 5, Fire 5
OFFENSE
Speed 40 ft. (30 ft. in armor)
Melee +1 Knight Sword +13/+8 (1d10+6/18-20) or 2 Claws +11/+6 (1d6+4)
Special Attacks First Blood, Swordskills (Base DC 16; Shadowblade, Crush Armor, Lightning Stab, Astral Munition, Raging Inferno)
Special Abilities Ifrit’s Fury, Stamina Pool (20 pts), Sword Saint Talents (Bravery, Pommel Blow, Pommel Strike, Taunt), Warleader (5/day for 6 rounds; Back to Back)
STATISTICS
Str 18, Dex 14, Con 18, Int 10, Wis 10, Cha 16
Base Atk +7/+2; CMB +11; CMD 23
Feats Cleave, Power Attack, Weapon Focus (Knight Sword), Weapon Specialization (Knight Sword)
Skills Intimidate +12, Perception +12;
Languages Amalj’aa, Common
SQ Clad in Steel +1, Deathless Spirit, Force of Personality, Martial Training, Practiced Skill (Shadowblade), Stalker, Tactical Flanker +3
Gear cure potion (3), +1 knight sword, chain mail, heavy steel shield
SPECIAL ABILITIES
Bond to the Land (Ex)
Amalj’aa gain a +2 dodge bonus to AC when in desert and sandy terrain.
Deathless Spirit (Ex)
Amalj’aa have such a strong will that they tend to resist the effects of negative levels and damage when its inflicted. Amalj’aa gain a resistance 5 against shadow damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against spells or spell-like abilities of the dark school.
Ifrit’s Fury (Su)
1/day, Amalj’aa share the power of Ifrit gaining Enfire for 4 turns or until discharged on his weapon. This effect deals an extra 4 points of fire damage. The weapon loses this property if its wielder drops it or otherwise loses contact with it.
Stalker (Ex)
The Amalj’aa have long hunted and preyed upon the weak and such traditions have been passed down. Due to such traditions the Amalj’aa gain Perception and Stealth as class skills.
