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Hatchling Black Dragon

Scales the color of black armor this ferocious hatchling dragon while crowned with large curved pointy horns.
Hatchling Black Dragon

Black Dragon, Hatchling (CR 2)

XP 600
NE or N Tiny Dragon (Shadow)
Init +7; Senses Dragon senses, see in darkness; Perception +6

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 dex, +1 natural, +2 size)
hp 25 (3d12)
Fort +3, Ref +8, Will +2
Immune Shadow, Paralysis, Sleep
Weakness Holy

OFFENSE

Speed 60 ft., fly 100 ft. (average)
Melee Bite +5 (1d4), 2 Claws +5 (1d3)
Space 2.5 ft.; Reach 0 ft. (2.5 ft. with bite)
Special Attacks Breath Weapon (30-ft. line, 1d10 shadow damage, Reflex DC 11 half, usable every 1d4 rounds)

Special Abilities Terror Touch

STATISTICS

Str 10, Dex 16, Con 10, Int 9, Wis 8, Cha 14
Base Atk +3; CMB +4; CMD 14 (18 vs. trip)
Feats Improved Initiative, Lightning Reflexes
Skills Fly +13, Perception +6, Spellcraft +5, Stealth +21, Survival +5; Racial Modifiers +8 Stealth
Languages Draconic

SPECIAL ABILITIES

See in Darkness (Su)

A black dragon can see perfectly in darkness of any kind, including that created by the blacklight spell.

Terror Touch (Su)

Once every 1d4 rounds as a standard action, a black dragon reaches out with terror towards an opponent within 35 feet. The affected creature becomes frightened. A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. If the subject succeeds on a Will save (DC 13), it is shaken for 1 round. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).