Final Fantasy Tactics
Agrias Oaks
At Orbonne Monastery
Human Soldier 7/Holy Knight 1
Init +11; Senses Perception +5
Defenses Ref 27 (25) Fort 23 Will 22
Hp 85; Threshold 23
Melee Sword +12 (2d6+7)
Ranged Stasis Sword +10 (1d6 holy)
Base Atk +8; Grp +11
Abilities Str 16 Dex 14 Con 14 Int 10 Wis 12 Cha 14
Talents Armored Defense, Harm’s Way, Improved Armored Defense, Juggernaut, Stasis Sword
Feats Armor Proficiency (light, heavy), Weapon Proficiency (simple, light blades, heavy blades), White Magic Training, Power Attack, Cleave, Weapon Focus (light blades), Extra Second Wind, Shake It Off,
Skills Athletics +12, Endurance +11, Initiative +11, Spellcraft +11
Spells Cure x2
Gear Steel Plate, Heavy Steel Shield, Longsword
Goffard Gafgarion
At Orbonne Monastery
Soldier 7/Dark Knight 1
Init +10; Senses Perception +9
Defenses Ref 26 (25) Fort 23 Will 21
Hp 85; Threshold 28
Melee Sword +12 (2d6+7 or 3d6+7 w/ Mighty Swing)
Ranged Night Sword +9
Base Atk +8; Grp +11
Abilities Str 16 Dex 12 Con 14 Int 13 Wis 10 Cha 12
Talents Armored Defense, Devastating Strike (light blades), Improved Armored Defense, Juggernaut, Night Sword
Feats Armor Proficiency (light, heavy), Weapon Proficiency (simple, light blades, heavy blades), Black Magic Training, Power Attack, Mighty Swing, Weapon Focus (light blades), Melee Defense, Improved Damage Threshold
Skills Endurance +11, Initiative +10, Knowledge (tactics) +10, Spellcraft +10
Spells Fire x2
Gear Steel Plate, Heavy Steel Shield, Longsword
Final Fantasy X-2
Yuna
Human Mage 7/Gunslinger 3
Init +17; Senses Perception +8
Defenses Ref 26 (24) Fort 21 Will 25
Hp 63; Threshold 21
Speed 6
Ranged Twin Guns +11 or +8/+8 (2d6+8) *includes Point Blank Shot
Base Atk +8; Grp +8
Abilities Str 10 Dex 14 Con 12 Int 13 Wis 16 Cha 17
Talents Spellpower (white) x2, Area Effect (white), Disciplined Spell (white), Multiattack Proficiency (guns), Ranged Disarm
Feats Armor Proficiency (mystic), Weapon Proficiency (simple, guns), White Magic Training x2, Point Blank Shot, Precise Shot, Quick Draw, Dual Weapon Master I, Skill Focus (Initiative, Spellcraft)
Skills Initiative +17, Perform +13, Persuasion +13, Spellcraft +18
Spells Cure x3, Esuna, Rise x2, Protect, Shell
Rikku
Human Scoundrel 6/Noble 1/Alchemist 3
Init +18; Senses Perception +10
Defenses Ref 25 (22) Fort 23 Will 24
Hp 69; Threshold 23
Speed 6
Melee Twin Daggers +9 or +7/+7 (2d4+7)
Ranged Grenade +9 (4d6 fire)
Base Atk +6; Grp +8
Abilities Str 14 Dex 17 Con 12 Int 13 Wis 10 Cha 14
Talents Steal, Fool's Luck, Knack, Boost Ally, Craft Grenade, Throw Potion
Feats Weapon Proficiency (simple, light blades), Melee Defense, Skill Focus (Initiative, Stealth), Chemist, Medic, Skill Training (Treat Injury), Dual Weapon Mastery II, Weapon Finesse
Skills Acrobatics +13, Initiative +18, Knowledge (Alchemy) +11, Mechanics +11, Perception +10, Stealth +18
Paine
Human Soldier 10
Init +13; Senses Perception +10
Defenses Ref 25 (22) Fort 26 Will 21
Hp 120; Threshold 26
Speed 6
Melee Greatsword +14 or +9/+9 (3d6+10) or +12 or +7/+7 (4d6+10) w/ Rapid Strike
Base Atk +10; Grp +13
Abilities Str 16 Dex 16 Con 16 Int 13 Wis 10 Cha 10
Talents Devastating Attack (heavy blades), Penetrating Attack (heavy blades), Weapon Specialization (heavy blades), Battle Analysis, Tough as Nails
Feats Armor Proficiency (light), Weapon Proficiency (simple, light and heavy blades), Power Attack, Cleave, Rapid Strike, Double Attack (heavy blades), Acrobatic Strike, Weapon Focus (heavy blades), Toughness, Trip, Throw, Improved Defenses
Skills Acrobatics +13, Athletics +13, Endurance +13, Initiative +13, Perception +10










