The limit break system here is called "Chaoticisms". It is influenced by Final Fantasy IX limit break system for Zodiac.
I was hoping to receive criticism for this system, and some suggestions. I tried to keep it balanced, but also slightly more challenging. Although I hope it isn't too unfair (or worse: 'monte hauling'). Also I am using my phone to 'type' this so bear with me.
Anyway… here we go…
Chaoticisms are like special techs that a player can use under a certain condition.
The condition consists of making their Order Points (OP) reduce to zero.
So let's start with OP. A player's max OP is double their max. HP. it is a good thing to lose OP. For they must have no Order Points left to use a Chaotism.
There are three ways to lose OP.
1. The character is under the positive status effect 'Disorder'. When disorderly the character loses 10% of their max OP. This can deplete to zero. As a reminder, positive status positive effects are temporary. In terms of tech creation, the primary effect, 'Status Effect' (a medium power tech) can induce Disorder as a level 4 tech.
2. There is another positive status effect: Push. When a character is Pushed they lose OP equal to the damage done to them (ally or otherwise). In terms of tech creation, the primary effect, 'Status Effect' (a medium power tech) can induce Push as a level 3 tech.
3. There is a primary effect called Entropic. The tech depletes a total amount of OP equal to the Tech's base depleting value with a bonus dependent on your magic stat. The Entropic system is heavily - HEAVILY - influenced on the healing table in the zodiac rule book. So for reference use that table. It is in chapter 2 (Tech Creaton) page 13.
Chaoticisms
Like Blue Magic, Chaoticsms are strange. Also like Blue magic, once they are learned they cannot be unlearned. They also can't be upgraded. The final similarity is that some of the chaoticisms are a Power Attack or Attack Magic, and the #PX / #MX rules apply. # is the level of the Chaotism P/M is physical/magical and X is the power number (1 is weak, 2 is medium, 3 is strong).
Unlike Blue magic, Chaoticisms are personal to the character and have their own set like a White Mage knows White Magic and an Engineer knows Tools. Chaoticsms cost Chaos Points (CP) to cast. The cost of each Chaotitism is equal to its level. The max CP a player is equal to the highest level Chaoticsm they know. There are six levels of Chaoticisms and a player can know as many Chaoticisms until their heart's desirezm but can only know one level 6 Chaotism.
When a player reaches zero CP or cannot spend anymore CP they are returned to normal a with their OP full.
The level of a Chaoticism is determined by a judgement call. The GM has final say. The player can make up Chaoticisms but it's up to the GM to decide how they are learned.





