The Flame Sabre is an animated longsword, wreathed in fire.
The following rules also apply to Ice Brands and Bolt Swords, simply change out the elemental properties (Fire becomes Ice or Lightning, and Ice becomes Fire or Water).
Name: Flame Sabre
Level: 10
Exp/Gil: 350/150
Types: Construct/Fire/Flying
Status Immunities: Blind
Drop Item: Flame Sabre - Lv 1. 5/1 Longsword, Fire Affinity.
Steal Item: Fire Gem - 1M2 Fire damage. 50 Gil value.
Str 30 Mag 1 Vit 27 Spr 2 Agi 15
HP 670 MP 6 AP 60 MAP 2
Str D 1d10 Mag D 1d6 Acc 8 M Acc 5
Eva 28 Res 27 Crit 97 Spd 12
Abilities:
Fire Strike (1 MP) - 1P3, Inaccurate, Fire Affinity.
Flying - Short range attacks take -30 penalty against Flame Sabres.
Weakness - Ice attacks deal double damage aginst Flame Sabres.
Rolls:
Speed - 1d8 + 12
Normal Attack - 1d100 + 8 to hit. (1d10 * 5) + 60 damage.
Fire Strike - 1d100 + 8 to hit. (2d12 * 5) + 60 fire damage.
'Carpe Denim' - Seize the pants.





