Goods Tools
GOODS and TOOLS
This Page Hasn't Been Touched Yet Since It Needs Substantially More Peter Input That Gear/Battle Items Did
BASIC
| Gold Cost | Consumable? | Item | Effect |
| 1 | Yes | Rations | A day's worth of nonperishable food and water. If a day is passed without eating a meal, the Hungry condition is suffered. See rules on Expeditions, soon to come. Rations don't take Item slots. |
| — | No | Weapons | Melee weapons provide +1 die to Strength rolls made to cut or break objects, though their breaking is risked. |
| — | No | Firearms | Firearms provide +1 die to Survival rolls when Hunting. |
| 25 | No | Maps | Accurate maps of a certain overland area, specific to the item. +1 die to navigation rolls while they apply. |
| 50 | No | Toolkit | Fine, well-machined tools, including lockpicks. +1 die to Mechanics rolls. |
| 50 | No | Grappling Hook | Thrown and hooked on high, provides +1 die to Agility and Strength rolls to traverse a gap or climb a wall, and allows your allies to follow you with ease. |
| 70 | No | Camping Gear | Tents, bedding, and other necessities for camping: each is enough for three party members. If sufficient gear is brought, +1 die to Survival rolls to establish camp. |
| 5 | Yes | Incense | Common offering for spirits and the dead. +1 die to Mysticism rolls while burning. Buying some at shrines is expected. |
| 10 | Yes | Quartz Shard | A small shard of quartz, useful for channeling raw mana, but fragile. +1 die to a Sorcery check. |
| 50 | No | Makeup Kit | Various concealers, foundation and application brushes. +1 Die to Lying checks when creating a disguise. |
| 60 | No | Almanac Set | Latest in the line from a major publisher. +1 die to Lore checks. |
PREMIUM
| Gold Cost | Consumable? | Item | Effect |
| 10 | Yes | Premium Rations | Function at rations, but grant Iron Hearted [10] until your next rest as well as preventing Hungry. Rations don't take item slots. |
| 40 | No | Dungeon Map | A map of a dungeon, produced by a previous explorer. In addition to helping with navigation, it adds +1 die to stealth rolls while traveling about. Premium. Blueprints of defended areas serve the same purpose, but are Contraband. |
| 20 | Yes | Fine Gifts | Fine brandy, chocolates, or silks: splendid gifts and bribes. If given to someone, +1 die to a Charm roll. |
| 15 | Yes | Secret Gear | Cutting edge technology that enables you push machine to peak performance. Too bad the gears are destroyed with use.. +1 die to Operation checks. |
| 80 | No | Alchemy Kit | Myriad chemicals, vials and beakers use to help test for properties. +1 die to Experimentation checks. |
| 30 | Yes | Analeptic | A drug that stimulates the fiery manna inside a person and boost their senses to their limits. +1 die rolls to Insight for the duration of a scene. |
| 20 | Yes | Solidifier | A drug that increases earthern manna inside of a person, heightening their stamina and the resilience of the mind. +1 die to Determination checks for the duration of a scene. |
| 50 | Yes | Aspirant | A drug understood to sustain airy manna in the body, obviating breathing. Supernaturally allows deep swimming, among other things. +1 die to rolls aided by a lack of breathing for the duration of a scene. |
| 80 | Yes | Angelic | A drug that interacts strangely with watery manna in the body. Packaged with three doses, after taken by three people, a psychic link is established, allowing thoughts to be sent over any distance. Last until the users take a Full Rest. |
| 25 | Yes | Revealer | A magic scroll, that when placed upon an unidentified piece of magical gear, will identify it instantly with a complete read out of all its functions. |
CONTRABAND
| Gold Cost | Consumable? | Item | Effect |
| 60 | No | Dungeon Map | A map of a dungeon, produced by a previous explorer. In addition to helping with navigation, it adds +1 die to stealth rolls while traveling about. Premium. Blueprints of defended areas serve the same purpose, but are Contraband. |
| 100 | No | False Papers | Forged permits and identifications. +1 die to Lying rolls. |
| 15 | Yes | Foreign Currency | Currency from a distant land. Not worth much, but those on the streets find a use for it. +1 Die to Streetsmarts checks if you hand it out when doing your rounds. |
| 100 | Yes | Suspicious Briefcase | Full of blackmail on a specific person, determined when bought. Automatically adds a single success on Coersion rolls against that target so long as you hand over the briefcase. |
| 80 | Yes | Explosives | Powerful demolition charges usable, with an Operations check, to destroy structures and objects. |
| 50 | Yes | Stimulant | A drug understood to suppress watery manna in the body, exceeding limits. +2 dice to Strength, Agility and Determination rolls after consumption, for the duration of a scene. Addictive, and frequent use may cause bad conditions. |
| 40 | Yes | Osmatic | A drug understood to swell earthen manna in the body, enhancing the sense of smell. Supernaturally detects living things in the area. Addictive, and frequent use may cause bad conditions. |
| 50 | Yes | Accelerant | A drug understood to ignite fiery manna in the body. Instantly grants "High Tide". Dangerous to the body and highly addictive. |





