Fire 1
Type: Action
Elemental: Fire
Target: Single
Minimum Rank: 1
Deals (8 x MAG + 1d6) magical fire damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Fire 2
Type: Action
Elemental: Fire
Target: Single
Minimum Rank: 2
Deals (10 x MAG + 1d8) magical fire damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Fire 3
Type: Action
Elemental: Fire
Target: Single
Minimum Rank: 3
Deals (12 x MAG + 1d10) magical fire damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Fire 4
Type: Action
Elemental: Fire
Target: Single
Minimum Rank: 4
Deals (14 x MAG + 1d12) magical fire damage.
CoS: 90
Adjustment: +7 Power per tier above 1.
Fira 1
Type: Action
Elemental: Fire
Target: Group (Row)
Minimum Rank: 2
Deals (8 x MAG + 1d6) magical fire damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Fira 2
Type: Action
Elemental: Fire
Target: Group (Row)
Minimum Rank: 3
Deals (10 x MAG + 1d8) magical fire damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Fira 3
Type: Action
Elemental: Fire
Target: Group (Row)
Minimum Rank: 4
Deals (12 x MAG + 1d10) magical fire damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Firaga 1
Type: Action
Elemental: Fire
Target: Group
Minimum Rank: 3
Deals (8 x MAG + 1d6) magical fire damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Firaga 2
Type: Action
Elemental: Fire
Target: Group
Minimum Rank: 4
Deals (10 x MAG + 1d8) magical fire damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Blizzard 1
Type: Action
Elemental: Ice
Target: Single
Minimum Rank: 1
Deals (8 x MAG + 1d6) magical Ice damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Blizzard 2
Type: Action
Elemental: Ice
Target: Single
Minimum Rank: 2
Deals (10 x MAG + 1d8) magical Ice damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Blizzard 3
Type: Action
Elemental: Ice
Target: Single
Minimum Rank: 3
Deals (12 x MAG + 1d10) magical Ice damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Blizzard 4
Type: Action
Elemental: Ice
Target: Single
Minimum Rank: 4
Deals (14 x MAG + 1d12) magical Ice damage.
CoS: 90
Adjustment: +7 Power per tier above 1.
Blizzara 1
Type: Action
Elemental: Ice
Target: Group (Row)
Minimum Rank: 2
Deals (8 x MAG + 1d6) magical Ice damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Blizzara 2
Type: Action
Elemental: Ice
Target: Group (Row)
Minimum Rank: 3
Deals (10 x MAG + 1d8) magical Ice damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Blizzara 3
Type: Action
Elemental: Ice
Target: Group (Row)
Minimum Rank: 4
Deals (12 x MAG + 1d10) magical Ice damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Blizzaga 1
Type: Action
Elemental: Ice
Target: Group
Minimum Rank: 3
Deals (8 x MAG + 1d6) magical Ice damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Blizzaga 2
Type: Action
Elemental: Ice
Target: Group
Minimum Rank: 4
Deals (10 x MAG + 1d8) magical Ice damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Thunder 1
Type: Action
Elemental: Lightning
Target: Single
Minimum Rank: 1
Deals (8 x MAG + 1d6) magical Lightning damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Thunder 2
Type: Action
Elemental: Lightning
Target: Single
Minimum Rank: 2
Deals (10 x MAG + 1d8) magical Lightning damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Thunder 3
Type: Action
Elemental: Lightning
Target: Single
Minimum Rank: 3
Deals (12 x MAG + 1d10) magical Lightning damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Thunder 4
Type: Action
Elemental: Lightning
Target: Single
Minimum Rank: 4
Deals (14 x MAG + 1d12) magical Lightning damage.
CoS: 90
Adjustment: +7 Power per tier above 1.
Thundara 1
Type: Action
Elemental: Lightning
Target: Group (Row)
Minimum Rank: 2
Deals (8 x MAG + 1d6) magical Lightning damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Thundara 2
Type: Action
Elemental: Lightning
Target: Group (Row)
Minimum Rank: 3
Deals (10 x MAG + 1d8) magical Lightning damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Thundara 3
Type: Action
Elemental: Lightning
Target: Group (Row)
Minimum Rank: 4
Deals (12 x MAG + 1d10) magical Lightning damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Thundaga 1
Type: Action
Elemental: Lightning
Target: Group
Minimum Rank: 3
Deals (8 x MAG + 1d6) magical Lightning damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Thundaga 2
Type: Action
Elemental: Lightning
Target: Group
Minimum Rank: 4
Deals (10 x MAG + 1d8) magical Lightning damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Water 1
Type: Action
Elemental: Water
Target: Single
Minimum Rank: 1
Deals (8 x MAG + 1d6) magical Water damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Water 2
Type: Action
Elemental: Water
Target: Single
Minimum Rank: 2
Deals (10 x MAG + 1d8) magical Water damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Water 3
Type: Action
Elemental: Water
Target: Single
Minimum Rank: 3
Deals (12 x MAG + 1d10) magical Water damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Water 4
Type: Action
Elemental: Water
Target: Single
Minimum Rank: 4
Deals (14 x MAG + 1d12) magical Water damage.
CoS: 90
Adjustment: +7 Power per tier above 1.
Watera 1
Type: Action
Elemental: Water
Target: Group (Row)
Minimum Rank: 2
Deals (8 x MAG + 1d6) magical Water damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Watera 2
Type: Action
Elemental: Water
Target: Group (Row)
Minimum Rank: 3
Deals (10 x MAG + 1d8) magical Water damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Watera 3
Type: Action
Elemental: Water
Target: Group (Row)
Minimum Rank: 4
Deals (12 x MAG + 1d10) magical Water damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Waterga 1
Type: Action
Elemental: Water
Target: Group
Minimum Rank: 3
Deals (8 x MAG + 1d6) magical Water damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Waterga 2
Type: Action
Elemental: Water
Target: Group
Minimum Rank: 4
Deals (10 x MAG + 1d8) magical Water damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Banish 1
Type: Action
Elemental: Holy
Target: Single
Minimum Rank: 1
Deals (8 x MAG + 1d6) magical Holy damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Banish 2
Type: Action
Elemental: Holy
Target: Single
Minimum Rank: 2
Deals (10 x MAG + 1d8) magical Holy damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Banish 3
Type: Action
Elemental: Holy
Target: Single
Minimum Rank: 3
Deals (12 x MAG + 1d10) magical Holy damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Banish 4
Type: Action
Elemental: Holy
Target: Single
Minimum Rank: 4
Deals (14 x MAG + 1d12) magical Holy damage.
CoS: 90
Adjustment: +7 Power per tier above 1.
Banishra 1
Type: Action
Elemental: Holy
Target: Group (Row)
Minimum Rank: 2
Deals (8 x MAG + 1d6) magical Holy damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Banishra 2
Type: Action
Elemental: Holy
Target: Group (Row)
Minimum Rank: 3
Deals (10 x MAG + 1d8) magical Holy damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Banishra 3
Type: Action
Elemental: Holy
Target: Group (Row)
Minimum Rank: 4
Deals (12 x MAG + 1d10) magical Holy damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Banishga 1
Type: Action
Elemental: Holy
Target: Group
Minimum Rank: 3
Deals (8 x MAG + 1d6) magical Holy damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Banishga 2
Type: Action
Elemental: Holy
Target: Group
Minimum Rank: 4
Deals (10 x MAG + 1d8) magical Holy damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Dark 1
Type: Action
Elemental: Shadow
Target: Single
Minimum Rank: 1
Deals (8 x MAG + 1d6) magical Shadow damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Dark 2
Type: Action
Elemental: Shadow
Target: Single
Minimum Rank: 2
Deals (10 x MAG + 1d8) magical Shadow damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Dark 3
Type: Action
Elemental: Shadow
Target: Single
Minimum Rank: 3
Deals (12 x MAG + 1d10) magical Shadow damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Dark 4
Type: Action
Elemental: Shadow
Target: Single
Minimum Rank: 4
Deals (14 x MAG + 1d12) magical Shadow damage.
CoS: 90
Adjustment: +7 Power per tier above 1.
Darkra 1
Type: Action
Elemental: Shadow
Target: Group (Row)
Minimum Rank: 2
Deals (8 x MAG + 1d6) magical Shadow damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Darkra 2
Type: Action
Elemental: Shadow
Target: Group (Row)
Minimum Rank: 3
Deals (10 x MAG + 1d8) magical Shadow damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Darkra 3
Type: Action
Elemental: Shadow
Target: Group (Row)
Minimum Rank: 4
Deals (12 x MAG + 1d10) magical Shadow damage.
CoS: 90
Adjustment: +6 Power per tier above 1.
Darkga 1
Type: Action
Elemental: Shadow
Target: Group
Minimum Rank: 3
Deals (8 x MAG + 1d6) magical Shadow damage.
CoS: 90
Adjustment: +4 Power per tier above 1.
Darkga 2
Type: Action
Elemental: Shadow
Target: Group
Minimum Rank: 4
Deals (10 x MAG + 1d8) magical Shadow damage.
CoS: 90
Adjustment: +5 Power per tier above 1.
Aero 1
Type: Action
—
Target: Single
Minimum Rank: 1
Aero inflicts (6 x MAG + d8) magical damage. If the target has the Float status, Aero has a x2.5 Power multiplier.
CoS: 90
Adjustment: +3 Power per tier above 1.
Aeroga 1
Type: Action
—
Target: Group
Minimum Rank: 2
Aeroga inflicts (4 x MAG + d8) magical damage. Against any target which has the Float status, aeroga has a x3 Power multiplier.
CoS: 90
Adjustment: +2 Power per tier above 1.
Quake 1
Type: Action
Ground-Based
Target: All
Minimum Rank: 1
Deals (14 x MAG + d12) magical damage to the all targets currently on the battle field. The Gambler and his allies receive -50% damage from Quake.
CoS: 90
Adjustment: +7 Power per tier above 1
Quake 2
Type: Action
Ground-Based
Target: Single
Minimum Rank: 2
A giant spire shoots out of the ground, dealing (14 x MAG + d12) magical damage to the target.
CoS: 60
Adjustment: +7 Power per tier above 1
Drain 1
Type: Action
Drain
Target: Single
Minimum Rank: 1
Drain deals (6 x MAG + d8) magical damage. The Gambler gains HP equal to the damage dealt.
CoS: 100
Adjustment: +3 Power per tier above 1.
Aspir 1
Type: Action
Drain
Target: Single
Minimum Rank: 1
Aspir inflicts (6 x MAG + d8) magical damage to the target's MP. The Gambler gains MP equal to the damage dealt.
CoS: 100
Adjustment: +3 Power per tier above 1.





