Dancer
"If you can't keep up, stay off my dance floor."
Most often known as dangerous women, Dancers have waltzed their way through history with no regard for those who would question their unusual battle-steps. With their smooth movements, no Dancer stays in a bad position for long: if statuses can't persuade their enemies, the Dancer's dagger certainly can. In Vana'diel, Dancers helped their allies achieve victory on the front lines of the historical Crystal War.
The Dancer is all about making groups of enemies miserable, whether through attacking them directly, or by laying down one of the many status effects they can access.
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Equipment
Dagger, Claw, Whip, Light Armor
Bare
Strength: Light, Critical 1, Evasion 1
Blocking: No
Defense: Light
Style: Endurance
Bonus: Pick one set
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Dance
Drain Samba
AP: 100
Type: Action
Technique. Status
Target: Single
40D F15 MP: 45
When used on a target, Drain Samba acts as a status effect with a (6) duration. The Dancer may only have a single Drain Samba status active any given time - a second use of Drain Samba will remove the duration of the status on the previous target instantly. While the Drain Samba status is active, any successful melee weapon attack made against the target will convert 20% of the damage dealt and be restored that many HP to the attacker. Any other type of ability that deals direct damage (ie, not poison, sap or gravity effects) will convert 10% of the damage dealt into HP and be restored to the attacker.
CoS: 100
Adjustment: +15 MP Per tier above 1.
Aspir Samba
AP: 100
Type: Action
Technique. Status
Target: Single
40D F15 MP: 45
When used on a target, Aspir Samba acts as a status effect with a (6) duration. The Dancer may only have a single Aspir Samba status active any given time - a second use of Aspir Samba will remove the duration of the status on the previous target instantly. While the Aspir Samba status is active, any successful melee weapon attack made against the target will convert 20% of the damage dealt and be restored to the attacker as MP. Any other type of ability that deals direct damage (ie, not poison, sap or gravity effects) will convert 10% of the damage dealt into HP and be restored to the attacker.
CoS: 100
Adjustment: +15 MP Per tier above 1.
Curing Waltz
AP: 100
Type: Action
Technique, Recovery
Target: Single
40D F15 CT 10
Restores (10 x ATK + 1d10) HP to the target.
CoS: 100
Adjustment: +5 Power per tier above 1.
Healing Waltz
AP: 100
Type: Action
Technique
Target: Single
40D F15 CT 10
Removes a single negative status effect of the Dancer's choosing from the target.
CoS: 100
Building Flourish
AP: 100
Type: Action
Technique, Stance
Target: Self
30D F15 MP: 48
The Dancer enters a stance which last until the next time he uses a Weapon ability. The next time the Dancer uses a Weapon ability, it is granted a +25% situational modifier to damage, as well as Accuracy 2 and Critical 2.
CoS: 100
Adjustment: +16 MP per tier above 1.
Climactic Flourish
AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W] MP: 48
Climactic Flourish deals normal weapon damage with 4 ranks of Critical.
CoS: 80
Adjustment: +16 MP per tier above 1.
Desperate Flourish
AP: 100
Type: Action
Technique, Status: Evasion Down
Target: Single
40D F15 MP: 40
Inflicts Evasion Down (6).
CoS: 70
Adjustment: +13 MP per tier above 1.
Spectral Jig
AP: 100
Type: Action
Technique, Enhancement: Vanish
Target: Single
40D F15 MP: 120
Bestows Vanish (4) upon the target.
CoS: 100
Adjustment: +40 MP per tire above 1.
Supports
Closed Position (Innate)
AP: 150
Type: Support
As long as the Dancer remains in the front row, he gains 2 ranks of Evasion and 2 rank of Accuracy.
Fan Dance
AP: 150
Type: Support
Whenever the Dancer targets an enemy with a Weapon ability, the Dancer gains a 4/5th Defense Factor to damage taken from that same enemy until the start of the Dancer's next turn.
Reaction
Sabre Dance
AP: 200
Type: Reaction
Technique, Weapon
Target: Single
Trigger: The Dancer hits an enemy with a weapon technique.
The Dancer move swiftly and delivers a follow up attack dealing weapon damage with a x0.75 Power multiplier. Sabre Dancer can only activate once per action, so in the event that the Dancer hits multiple targets with the initial weapon ability, choose one of those targets to use Sabre Dance on before rolling to hit.
CoS: 50
Traits
Swift Drain Samba
AP: 50
Type: Support
Reduce the Delay on Drain Samba by 3.
Swift Aspir Samba
AP: 50
Type: Support
Reduce the Delay on Aspir Samba by 3.
Potent Curing Waltz
AP: 50
Type: Support
Apply a x1.1 Power multiplier to Curing Waltz, and increase its delay by 2.
Swift Healing Waltz
AP: 50
Type: Support
Reduce the Delay on Healing Waltz by 3.
Potent Climatic Flourish
AP: 50
Type: Support
Add an additional rank of Critical to Climatic Flourish when used. Apply a x1.1 Power multiplier to its MP cost as well.
Relaxed Building Flourish
AP: 50
Type: Support
Lower the amount of MP required to use Building Flourish by 10%.
Swift Desperate Flourish
AP: 50
Type: Support
Reduce the Delay on Desperate Flourish by 3.
Swift Spectral Jig
AP: 50
Type: Support
Reduce the Delay on Spectral Jig by 3.
Superior Fan Dance
AP: 25
Type: Support
In addition to when using Weapon abilities, Fan Dance's effect now takes place when the Dancer targets an enemy with Drain Samba, Aspir Samba, and Desperate Flourish as well.





